Keynote Speakers

 

Big Issues in Mobile Learning

by Professor Mike Sharples, University of Nottingham, UK

Email:

Abstract

Research in mLearning has developed rapidly over the past ten years, such that a recent bibliography of mobile and contextual learning includes over 500 references. However, most of the studies report individual projects or describe new technologies. In this presentation I shall take a broader perspective and discuss some of the 'big issues' emerging from the research and practice of mLearning. For a final session of the European MOBIlearn project (the largest research project in mLearning to date), the core invistigators reflected on "what we know now, that we didn't at the start" of the 33 month, 7.5 million Euro project. The big issues that emerged from this reflection included: that it's the learner that's mobile; how mobile learning can both complement and conflict with formal education; the importance of context, constructed by learners through interaction; how learning is interwoven with everyday life; and the ethical problems of ownership and privacy.  My presentation will explore these issues and, possibly, new ones that are emerging from a debate on major issues in mobile learning within the EC Kaleidscope Network of Excellence.

 

Bios

Professor Mike Sharples is Professor of Learning Sciences and Director of the Learning Sciences Research Institute at the University of Nottingham, UK. Professor Sharples has over 25 years experience in human-centred design of new technologies for learning, and an international reputation for research in mobile and contextual learning. He inaugurated the mLearn international conference series and is co-Chair of the international workshop on Wireless and Mobile Technologies in Education (WMTE).  He has been appointed to the Executive Committee of the Kaleidoscope European 6th Framework Network of Excellence in Technology Enhanced Learning. As a member of the MOBIlearn European 5th Framework project he led the design and evaluation of its context awareness subsystem. He is author of over 150 publications in the areas of interactive systems design, artificial intelligence and educational technology.

 

 

Technologies that Motivate Children to Learn

by Professor Cathie Norris, University of North Texas, Denton, TX, USA

Email:

 

and

 

Professor Elliot Soloway, University of Michigan, Ann Arbor, MI, USA

Email:
 

Abstract

While we can dicker about the details, at its core, school is about helping children to be successful, and helping children to learn and to achieve.  In order to learn, children need to be motivated and engaged. For the “kids these days,” what deeply engages them is being continuously connected – to each other, to their music, to their games, to digital things that they create. Outside of school, such connections are facilitated by technology – cell phones, MP3 players, digital cameras, etc., which they use for text messaging, for remixing songs to create their own personal ringtones, and for expressing themselves through multiple media. If we think that the kids these days are going to find paper-and-pencil assignments motivating, we are fooling ourselves. Fortunately, there are powerful, but low-cost, handheld, mobile, multimedia computers that schools can provide for children to use on a continuous basis that children do find motivating. Most importantly, teachers can use their existing instructional strategies with these devices; with experience, we find teachers adapting their strategies to better leverage the affordances of these task-appropriate, non-overwhelming devices. In our presentation we will describe classrooms – urban, suburban, rural – all around America where children and teachers are using these truly personal, palm-sized computers to pursue state-mandated curricula to learn and achieve.

 

Bios

Professor Cathie Norris

In leading the development of handheld technologies for teaching and learning in K-12 at GoKnow, Cathie Norries continues to pursue her dream of making schools a better place for children to learn, to grow, to thrive. Cathie’s central design philosophy is that the key to being successful in K-12 with technology is to win over the classroom teachers by providing software that is truly easy to learn, easy to use, and incorporates just the right amount of educationally-appropriate functionality.  While a tall order, GoKnow’s award-winning handheld software, e.g., FreeWrite, Sketchy, Cooties, Fling-It, PAAM, etc. does have precisely those characteristics.

For 10 years, Cathie was a high school mathematics and computer science teacher before moving to the University of North Texas where she is a professor in the Department of Technology and Cognition. In the fall of 2003, Cathie published a seminal paper on her Snapshot Surveys on the state of computer and Internet access in K-12 classrooms in schools and districts nationwide. That research establishes the fact that the lack of impact of computer technology on student achievement is not due to issues of teaching or teachers, but is solely due to lack of access to the technology.  Indeed, given the economic situation in the U.S., handheld computers are the only way that each and every child will have access to their own personal computer.

Cathie is a Past President of the International Society for Technology in Education (ISTE), the leading international organization for technology-minded educators.  From 1991 to 2001, she was the President of the National Educational Computing Association (NECA) that organized the premier conference on technology in K-12.  As she brings both a classroom teacher’s perspective, a scientist’s perspective, and most recently, a business perspective to the use of technology in education, Cathie is a much sought after speaker both nationally and internationally.  And, Cathie is a co-founder and the Chief Education Officer of GoKnow, Inc., an educational software company in Ann Arbor, MI devoted to making sublaptop computers the computer of choice for K-12.

 

Professor Elliot Soloway

For the past 25 years, Elliot has worked to improve K-12 education through the use of computing technologies. His latest venture, GoKnow, Inc., is demonstrating how handheld computers can transform K-12 classrooms by enabling, finally, 1:1 computing for each and every child. GoKnow provides administrators, teachers, students and their parents/guardians with a complete, handheld-centric solution. GoKnow’s award-winning handheld software, e.g., FreeWrite, Sketchy, Cooties, Fling-It, PAAM, etc. are based on 15 years of classroom-based research at the University of Michigan.

Starting out as an Assistant Professor at Yale University, Elliot worked in the New Haven Schools, bringing in the first personal computers to middle school classrooms. For the past 15 years, he has worked in the Center for Highly-Interactive Computing in Education, at the University of Michigan, developing learner-centered software and curriculum for personal computer technology, Internet technology and most recently, handheld technology. For the past 6 years, Elliot and his colleagues in HI-CE have worked in 28 middle schools in Detroit, with over 10,000 students. Most impressively, when using HI-CE’s technology-enriched science curriculum, 15% more middle school students pass the state-mandated tests when compared to other reform programs, while the scores of those students who pass the MEAP tests score 10% higher than their peers in other programs.

Elliot has published over 200 articles in books, journals, and magazines, and has received numerous national awards. In particular, in 2001, the undergraduates at the University of Michigan selected him to receive the “Golden Apple Award” as the Outstanding Teacher of the Year at UM. In 2004, the EECS College of Engineering HKN Honor Society awarded Elliot the “Distinguished Teacher of the Year Award.” And, Elliot is a co-founder and the CEO of GoKnow, Inc., an educational software company in Ann Arbor, MI devoted to making sublaptop computers the computer of choice for K-12.

 
 
 

Back